![]() ![]() ![]() The understanding you are meant to take away from the Blindsight Fighting Style is that an invisible creature isn't hidden to you (as an invisible creature normally would be), unless it manages to succesfully hide (which a creature can do regardless of whether or not it is invisible). Same deal applies if you attempt to Stealth from a bunch of creatures which have eyes, but you do so while standing out in an empty field in obvious line of sight. In order to hide, you must be in a position where you can conceivably escape notice from a creature, and simply rolling a die isn't sufficient for that. ![]() Hiding is more than making a Stealth check. The Blindsight Fighting Style tries to make a variety of interactions clear to a player looking to pick that feature, but it is a footnote that doesn't get into the more complicated implications of how blindsight (or hiding) works. However, you are not strictly forced to be behind total cover (though it is certainly the easiest way to hide). Yes, cover will fool blindsight, just as it fools sight. You can hide from a creature with blindsight, but it requires a different mindset, and being invisible helps fuckall with it. However, another character that presses themselves into a gap in the ground and presents a visible frame consisting of perhaps only their back could easily be mistaken for the shape of an odd rock, as blindsight cares little for things like color or material, but rather is all about shape. For instance, hiding from a blindsight character by hiding in the rafters and therefore being out of sight wont work, as the hiding character will leave behind a very obviously person-shaped silhuette clinging to those rafters. You can still hide from that character, but it requires tricking their blindsight into passing you over as being part of the background. Against a character with blindvision, you need to account for that character essentially having 360 vision that ignores darkness and other methods of hiding. Under normal circumstances, hiding requires as a minimum being out of sight before you can even make your Stealth check. Hiding requires to be in a position where you can conceivably escape notice, and what that means changes when you introduce blindsight into the equation. That's not the conclusion to make from that. Please instead reply in the ongoing threads rather than making new ones.įeel free to add to the community resource folder and the resource list. Limit Direct Response Posts - New posts that could reasonably serve as a reply to a different post that is in the top 40 of “Hot” may be removed by the moderators at their discretion. No low-effort/OC/image posts - Official sources, homebrew images, and new information/product photos are the exception. ![]() No D&D Beyond content sharing posts - DDB Content sharing is restricted to the weekly thread which you can find here For info on how to filter by flair on various apps and sites click here. For more information on which flair to use check here. Limit Homebrew - You may only post one new homebrew thread per day.Īll posts must be flaired - Submissions should be flaired with an appropriate flair. Limit self-promotional links - Any self-promotional external links (such as blogs, storefronts or Kickstarters) must be related to D&D and posted no more than once every 14 days. Text memes should be relevant to discussion. Use clear, concise title names - Titles must be clear, concise, and not worded in a misleading fashion.ĭo not post memes or joke posts - Meme images should be posted on /r/dndmemes. Do not suggest ways for such material to be obtained. Please respect the opinions of people who play differently than you do.ĭo not suggest piracy - Any non-fair use posts containing closed content from WotC or any third party will be removed. Please join us on our discord, and our new Lemmy server:īe civil to one another - Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next. ![]()
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